This is a deck concept I saw used by t h e j e f f f and I worked it around a little to be a little faster. I would like to have one more of each of the hydras, but for now I.
May 02, 2017 The description of the Gauntlet makes it perfectly clear to me that an attack with one is treated just like any other form of Unarmed Strike, except that the attacker may choose to cause Lethal damage without penalty, and that it is considered an Unarmed Attack. May 09, 2012 Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The cost and weight given are for a single gauntlet. Medium and heavy armors (except breastplate) come with gauntlets. Does a gauntlet replace unarmed strike dmg for monk pathfinder 3. Some abilities (Stunning Fist) require Unarmed Attacks, while others require the specific Unarmed Strike. Spiked Gauntlets: They don't do anything for Unarmed Strikes. Spiked gauntlets are only weapons. It's a short sword with different dice. As an addendum, take care to always note the specific difference between Unarmed Strike and Unarmed Attacks. Nov 23, 2005 Improved Unarmed Strike, Gauntlet Strike, base attack bonus +3, monk. Benefit Attacking with gauntlets is treated as a monk weapon and thus may be used in a flurry of blows. Monks and Gauntlets. Does a monk wearing a gauntlet still get his monk unarmed damage? Gauntlets are listed as being a weapon that does 1d3 damage, but the description says it lets someone do lethal damage with unarmed blows and is 'otherwise considered an unarmed attack'.
-1/-1 counters are the second most common counter type in Magic, following +1/+1 counters. They were introduced on the Arabian Nights card Unstable Mutation.[1]
Description[edit | edit source]
Punch card from Amonkhet with -1/-1 counters
Artifact Remove A 1 1 Counter Deal 1 Dmg Mtg 2
-1/-1 counters appear in all five colors, but are primarily in black and secondarily in green. Flavorwise, putting -1/-1 counters on a creature usually indicates a character being scarred or infected.
For ease of comprehension, blocks tend to focus on only a single type of counter on creatures. -1/-1 counters are used less often than +1/+1 counters because they have less available design space, due to their similarity to +1/+1 counters and their capacity to kill creatures and thereby simplify the game state.[1][2]
As a further concession to mitigate complexity, +1/+1 counters and -1/-1 counters are the only power/toughness altering counters used in new products.[1] Additionally, they are never used in the same block, to minimize confusion in limited play.[3][4] A small handful of cards from the earliest sets still use other, obsolete counters.
At least one set between 2015 and 2022 was expected to use -1/-1 counters.[5] That set was later revealed to be Amonkhet, which features creatures that come into play with -1/-1 counters and shed them off each turn for an effect.[6] -1/-1 counters are currently ranked at a 2 on the Storm Scale.[7]
What dual wield passives effect spell dmg. Feb 01, 2016 2) Do some other passives from dual wield also affect spell dmg and require putting some skill points into them, like: - Ruffian (Gives you X% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies) - Dual Wield Expert (Increases Weapon Damage by X% of off-hand weapon's Damage).
Cancellation with +1/+1 counters[edit | edit source]
When both +1/+1 and -1/-1 counters are present on the same creature, they are immediately removed in matched pairs until only one or the other remains.
From the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
1/-1 Counter Mtg
122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.
Mechanics[edit | edit source]
Because +1/+1 counters are the default creature counter,[8] -1/-1 counters have been used by far fewer mechanics. There are currently three keyworded mechanics using -1/-1 counters, all of them from Lorwyn–Shadowmoor block or Scars of Mirrodin block:
References[edit | edit source]
↑ abcMark Rosewater (February 11, 2008). '+1/+1 Size Fits All'. magicthegathering.com. Wizards of the Coast.
↑Mark Rosewater (August 14, 2014). 'Why are -1/-1 counters so infrequent?'. Blogatog. Tumblr.
↑Mark Rosewater (November 15, 2014). 'Wither and undying in the same set?'. Blogatog. Tumblr.
↑Mark Rosewater (June 9, 2015). 'Wouldn't the rule..'. Blogatog. Tumblr.
↑Dave Humpherys (April 4, 2017). 'Developing Amonkhet'. magicthegathering.com. Wizards of the Coast.
↑Mark Rosewater (2017-02-18). 'Once upon a time, you rating -1/-1 counters at 1 on the Storm Scale. Should they be ranked higher, since they're deciduous, rather than evergreen?'. Blogatog. Tumblr.
↑Mark Rosewater (September 26, 2005). '+1/+1 For the Road'. magicthegathering.com. Wizards of the Coast.
Common counter
Player counter
Upkeep counter
Other notable counter
See also
Retrieved from 'https://mtg.gamepedia.com/index.php?title=-1/-1_counter&oldid=340055'
Damage is impairment or destruction that a creature, Planeswalker, or Player may suffer from a certain source.
Damage dealt to creatures is removed from the creature at the end of each turn, unless the total damage dealt to that creature over the course of the turn equals or exceeds its toughness, which causes the creature to be destroyed and put into the graveyard unless another effect replaces this. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
Damage dealt to a Planeswalker causes that many loyalty counters to be removed from it.
Damage dealt to a player causes him or her to lose that much life.[1]
While most damage is caused by the combat between creatures, or creatures attacking players, there are also many cards which can deal damage directly to creatures or players. These cards are usually red, e.g. Lightning Bolt.
Rules[edit | edit source]
From the glossary of the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
Damage
Objects can deal “damage” to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 120, “Damage.”
From the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
120.Damage
120.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.
120.1a Damage can’t be dealt to an object that’s neither a creature nor a planeswalker.
120.2. Any object can deal damage.
120.2a Damage may be dealt as a result of combat. Each attacking and blocking creature deals combat damage equal to its power during the combat damage step.
120.2b Damage may be dealt as an effect of a spell or ability. The spell or ability will specify which object deals that damage.
120.3. Damage may have one or more of the following results, depending on whether the recipient of the damage is a player or permanent, the characteristics of the damage’s source, and the characteristics of the damage’s recipient (if it’s a permanent).
120.3a Damage dealt to a player by a source without infect causes that player to lose that much life.
120.3b Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.
120.3c Damage dealt to a planeswalker causes that many loyalty counters to be removed from that planeswalker.
120.3d Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.
120.3e Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.
120.3f Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
120.4. Damage is processed in a three-part sequence.
120.4a First, damage is dealt, as modified by replacement and prevention effects that interact with damage. (See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”) Abilities that trigger when damage is dealt trigger now and wait to be put on the stack.
120.4b Next, damage that’s been dealt is processed into its results, as modified by replacement effects that interact with those results (such as life loss or counters).
120.4c Finally, the damage event occurs.
Example: A player who controls Boon Reflection, an enchantment that says “If you would gain life, you gain twice that much life instead,” attacks with a 3/3 creature with wither and lifelink. It’s blocked by a 2/2 creature, and the defending player casts a spell that prevents the next 2 damage that would be dealt to the blocking creature. The damage event starts out as [3 damage is dealt to the 2/2 creature, 2 damage is dealt to the 3/3 creature]. The prevention effect is applied, so the damage event becomes [1 damage is dealt to the 2/2 creature, 2 damage is dealt to the 3/3 creature]. That’s processed into its results, so the damage event is now [one -1/-1 counter is put on the 2/2 creature, the active player gains 1 life, 2 damage is marked on the 3/3 creature]. Boon Reflection’s effect is applied, so the damage event becomes [one -1/-1 counter is put on the 2/2 creature, the active player gains 2 life, 2 damage is marked on the 3/3 creature]. Then the damage event occurs.
Example: The defending player controls a creature and Worship, an enchantment that says “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.” That player is at 2 life, and is being attacked by two unblocked 5/5 creatures. The player casts Awe Strike, which says “The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way,” targeting one of the attackers. The damage event starts out as [10 damage is dealt to the defending player]. Awe Strike’s effect is applied, so the damage event becomes [5 damage is dealt to the defending player, the defending player gains 5 life]. That’s processed into its results, so the damage event is now [the defending player loses 5 life, the defending player gains 5 life]. Worship’s effect sees that the damage event would not reduce the player’s life total to less than 1, so Worship’s effect is not applied. Then the damage event occurs.
120.5. Damage dealt to a creature or planeswalker doesn’t destroy it. Likewise, the source of that damage doesn’t destroy it. Rather, state-based actions may destroy a creature or planeswalker, or otherwise put it into its owner’s graveyard, due to the results of the damage dealt to that permanent. See rule 704.
Example: A player casts Lightning Bolt, an instant that says “Lightning Bolt deals 3 damage to any target,” targeting a 2/2 creature. After Lightning Bolt deals 3 damage to that creature, the creature is destroyed as a state-based action. Neither Lightning Bolt nor the damage dealt by Lightning Bolt destroyed that creature.
120.6. Damage marked on a creature remains until the cleanup step, even if that permanent stops being a creature. If the total damage marked on a creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a permanent is removed when it regenerates (see rule 701.14, “Regenerate”) and during the cleanup step (see rule 514.2).
120.7. The source of damage is the object that dealt it. If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a prevention or replacement effect that’s waiting to apply, or by a delayed triggered ability that’s waiting to trigger (even if that object is no longer in the zone it used to be in); or a face-up object in the command zone. A source doesn’t need to be capable of dealing damage to be a legal choice. See rule 609.7, “Sources of Damage.”
120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.
Artifact Remove A 1 1 Counter Deal 1 Dmg Mtg 3
From the glossary of the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
Artifact Remove A 1 1 Counter Deal 1 Dmg Mtg Free
Lethal Damage
An amount of damage greater than or equal to a creature’s toughness. See rules 120.6, 510.1, and 704.5g.
References[edit | edit source]
↑Magic Arcana (January 22, 2007). 'Loss and Damage'. magicthegathering.com. Wizards of the Coast.
Artifact Remove A 1 1 Counter Deal 1 Dmg Mtg 2017
Artifact Remove A 1 1 Counter Deal 1 Dmg Mtg 2
100. Game Concepts
200. Parts of a Card
300. Card Types
400. Zones
500. Turn Structure
600. Spells, Abilities, and Effects
700. Additional Rules
800. Multiplayer Rules
900. Casual Variants
Artifact Remove A 1 1 Counter Deal 1 Dmg Mtg 1
Retrieved from 'https://mtg.gamepedia.com/index.php?title=Damage&oldid=333315'